Caves & Cliffs Multiplayer Map Pack Announced First for Xbox Live
Don’t want your time on Yamatai to end? Try your hand fighting alongside (or against) the Endurance crew in Tomb Raider’s multiplayer mode, soon to include even more maps!
Today we’re revealing that DLC hinted at on stage at E3 2012, the Caves and Cliffs Multiplayer Map Pack, coming first exclusively to Xbox Live. Each of the maps is playable in all four game modes: Rescue, Cry for Help, Team Deathmatch, and Free for All.
The maps include:
An extensive subterranean network of caves used by the island’s scavengers as an underground prison
This scavenger settlement was built high up on the island cliffs. Its many layers hide some of the deadliest traps on the island
The Burning Village
A raging fire has embraced an abandoned Japanese village, the burning buildings offer multiple ways to escape or engage your enemies
The Caves & Cliffs Multiplayer Map Pack will go on sale March 19 for 400 Microsoft Points.
Sony has revealed the playstation 4 controller.
With it’s sleek design, this controller will feature a touch input, a light bar along the top for a sensor bar, a share button for enhanced social interactions, enhanced rumble, redesigned joystick and triggers, and has an earphone jack.
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Limited edition “Amelia’s Long Wait” parody t-shirt!
Only available March 6-8th @ NowhereBad.com! ♥ ♥
New God of War: Ascension video reveals ‘Trial of the Gods’ mode
Sony has today lifted the lid on a brand new multiplayer mode in God of War: Ascension called ‘Trial of the Gods’.
The Lost Planet series returns with the release of Lost Planet 3 across North America on June 25 and in Europe and Australasia on June 28.
(header image courtesy of [diehard gamer radio])
In the whole of my life, most of which has been spent playing videogames, I have bought (preordered, in fact) exactly one new game - the PlayStation 2 release of Marvel Ultimate Alliance 2. For those unaware, the original MUA on PS2 was pretty good, and well received, but the HD sequel was largely seen as a buggy mess, and the PS2 port was that and worse. And I spent more money on that ugly disappointment that I have on any other game, including Half-Life, Ico, Okami, Metroid Prime, and Silent Hill 2.
And this is of course because I buy my games used. Used games have been a topic of conversation for a couple of years now, and that topic has become especially heated this week thanks to several new interviews from studio heads and the news that both Sony and Microsoft’s next generation consoles may contain some manner of anti-used games technology. I’ve been thinking about this issue a lot for the past few months and figured now was as good a time as any to put my feelings down on (digital) paper.